Some success, but I gotta figure out how to make it more unique and visually interesting, something that says Spectra, and not “just a random guard in a video game.” The chest armor needs some kind of cool and practical structural element.
I drew it in gray and then colorized it, I usually lean towards imagining black/gray or blue armor, but I tried out the green color just for fun. Most of Spectra‘s settings are urban or in space, so green armor never made as much sense, but I do like the color for itself.
Painted a bit more today, I’m glad I’m getting used to drawing it, but the design hasn’t clicked with me.
A few days ago I was itching to draw a comic and get my stories out there, but also knew I would feel too daunted if I tried to do an “official” “real” comic, so I went for something sloppy that breaks the fourth wall so I wouldn’t waste time with perfectionism.
It started off very low effort, but by the second day I got caught up in details again and felt less inclined to work on it. I want to do quantity over quality for the sake of building consistent momentum.
And what does Tristan have to do with this? Just that he is the main character for the other major series vying for my attention. Thus this next nonsense comic I spent a whole day on (with a significant amount of stalling, hence the problem of perfectionism/too many details rising up again).
I like painting pictures over drawing them line by line…except I’m not good enough at painting faces like that (last panel), so that discordance makes the whole process less enjoyable. Pilots in full helmets gives no room for Uncanny Valley, but Tristan, man. There was a drawing made last year, I saw the thumbnail for it and it looked nice with an interesting background of a snowy city, and Tristan in the center. “Why didn’t I share it on the blog?” Opened it full sized and saw the Uncanny Valley stare present itself.
Even if I could set aside SoA, and work on a faceless scifi hero’s story, I still find myself with very inconsistent energy levels. Sometimes there’s only drawing in me, sometimes writing, and other times I’m filled with a bunch of “Should’s” answered by “But I don’t want too.” I am capable of better art, but this is really an issue of project management. At least I’m doing a little bit a week even if not everyday.
Naturally that led to sketching space armor for Spectra:
And then Spectran foes:
From the top: Xytari, a wimpy Ruthkani, the one major alien race I still haven’t named with the note “More crouchy & monstrous”, and finally the star of the drawing, the Shadowfang with an energy/plasma spear.
Then the afternoon took a light turn compared to the morning with some quick left-handed drawing practice. The last image is right-handed for comparison.
I’ll end for now with a drawing started on the 6th, but finished on the 19th. In-between that time I drew some detailed concept art for Spectra which I will cover in the next post. A blue mage.
I’m starting a monthly recap series for my digital art. I have many half-done illustrations, concept art, art studies, countless sketches, and even some finished pieces I just didn’t post. I got into the mindset that I shouldn’t bother posting unless it was finished art, or a finished story I was ready to share. Well, I wasn’t getting any more comfortable with diving into a real webcomic or writing short stories or anything like that, resulting in only two posts this year.
But now I’ve decided it’s better to give the sketchy, behind-the-scenes art and stay consistent than it is to wait around to be ready for a big, perfect project. Maybe I’ll at least manage to draft pieces of my webcomics so that they won’t end up perpetually postponed.
Keeping track of what themes or motifs show up in my art and story ideas in a way that’s easy to look over will also be good. And sure, maybe I won’t get around to making the terraforming story idea, but sharing the concept art and research art should still be cool.
Depending on how much I drew in a month it might be in one post or multiple. Starting with January 2022.